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Issue #669: Snapchat Web Lenses, Gravity Duck, and Game Off 2026

Gamedev.js Weekly
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Issue #669 - October 30th 2026

Weekly newsletter about Web Game Development.
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Articles:

Snapchat now supports PlayCanvas games
PlayCanvas games can now run directly inside Snapchat using Web Lenses. Learn how to build, package and publish HTML5 games as Lenses, with examples of the first PlayCanvas games available on the platform.
Will Eastcott at PlayCanvas

The Quake fan who built the map editor everybody uses
The story of Kristian Duske and TrenchBroom, the open source level editor that started as a personal project in 2010 and became a favorite among Quake mappers and developers of modern retro shooters.
func_arena

Isometric Warsaw: how I built a pixel-art map of the whole city with AI agents
How a developer used AI coding agents and open geographic data to build an interactive, browser-based pixel-art map of Warsaw, featuring nearly 200,000 buildings, public transport, changing seasons and even a flight simulator.
Bedirhan Yıldırım

SOFTGAMES turns 20: we're just getting started
From a school project to one of the leading instant games companies, SOFTGAMES celebrates 20 years in business and looks back at its journey through browser games, HTML5 and mobile platforms, now reaching around 2.5 million daily players.
SOFTGAMES

Songs of Hyrule: from a fan's idea to a Three.js mini-game in a few days
A behind-the-scenes look at building an interactive Ocarina of Time experience in Three.js, complete with playable notes, song recognition, a song book and animated fairies, all running directly in the browser.
Thibaut Lefrançois at Codrops

Tutorials:

Build a HTML5 gravity-flipping platformer like Gravity Duck with Phaser 4 and TypeScript
A step-by-step guide to recreating the classic Gravity Duck platformer using Phaser 4, TypeScript and Arcade Physics, covering gravity flipping, moving hazards, enemies and all 40 levels, with playable examples and source code.
Emanuele Feronato

Competitions:

Game Off 2026

GDevelop BIG Game Jam #10

Official Unity Game Jam 2026

Resources:

Steerkit - JavaScript steering behaviors for autonomous characters

Playgama launches AI Game Index to rank coding agents by real player engagement

Meta Connect recap: Horizon Create and Horizon Studio

Demos:

Pure (S)CSS synthwave rain

Procedurally generated landscape

Dweet of the week: smoller glass ball

Games:

Weball

The Tower is Jammed

Skelestorm

One Fairway Golf

FreeCell Two Decks

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