Issue #668: SpringTale, LittleJS 1.28, and xFPS
Issue #668 - October 23rd 2026
Weekly newsletter about Web Game Development.
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Articles:
SpringTale: a roguelike platformer MMO built with Phaser and Colyseus
Edward Vercoe talks about building a shared-world roguelike MMO solo with Phaser, Colyseus and TypeScript, combining procedural maps, permadeath and persistent multiplayer.
Phaser News
Moonlighter developer delays public playtest of next game over concerns of AI cloning
Digital Sun Games has scaled back the public playtest of its upcoming game ReVamp over concerns that generative AI tools could be used to rapidly reverse-engineer and clone the game before release.
Bryant Francis at Game Developer
Tutorials:
NacatamalOn HTML5 SameGame powered by samegame-engine, a headless TypeScript class
See how the same headless SameGame engine can move unchanged from Phaser 4 to NacatamalOn, a TypeScript web renderer inspired by the visual style of consoles from the SNES to the GameCube.
Emanuele Feronato
Keeping a JavaScript game engine and its Swift twin in lockstep
How Composition keeps browser and iPhone versions of the same deterministic game simulation synchronized tick-for-tick using integer arithmetic, seeded randomness and automated parity tests.
Composition
Typography that leaves a trace: building scroll-driven ghost trails with GSAP
A walkthrough of creating rippling letters and scroll-driven ghost trails with Canvas 2D, GSAP and Three.js.
Robert Aperios at Codrops
Events:
NRG 2026 - Retro Games and Demoscene Festival
Steam Next Fest - October 2026
Competitions:
Tools:
LittleJS 1.28.0 - cameras, screen shake and Box2D platforms
New in PlayCanvas Editor: a new projects home, and projects over MCP
Construct 3 r507 beta released
Resources:
Pixel RPG Object Actions: 60 one-shots
Bored Blocks - HTML5 block puzzle idle game + full source code
Demos:
Dweet of the week: silent dunes