AI rendering is inevitable
G'day,
Here’s This Week in 3D:
AI rendering is inevitable
When 80% of our time is spent on the final 5% of details, there’s no question that AI rendering will become widely adopted. We already know the problem it solves, the only question is when it will be controllable enough.
Edenlive is the latest innovation in the space - an open source model from the team behind Tripo, that runs locally on your own GPU.
It doesn’t look very controllable, though. So in the future, I suspect a more customizable solution like DLSS will be more common in all renderers. Most projects will start with AI intensity set to high (like this), then as the look is more locked down, assets are “realized” and sliders are dropped. Until it’s finally just adding high frequency details to selected properties at 1%. But by 2030, I expect that using a renderer without AI will be as odd as not using a denoiser is today.
This year's State of 3D only has 600 responses so far, and to be statistically significant needs at least 1,000. So if you haven't already, please fill it in. It takes 5 minutes, but it helps everyone understand key metrics of software usage, AI sentiment and salary trends. Here's last year's stats for comparison.
A great reminder of how much care and attention go into Disney films. Great one to bookmark the next time you wonder how Disney movies look so good.
That’s all folks! Follow me on X for other discoveries.
Regards,
Andrew Price
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